Weapon Meta

The Finals Best Guns

Guns in The Finals are class-locked, so the wrong pick wastes a whole round. This Season 11 guide to the finals best guns covers Light, Medium, and Heavy picks that hold cashouts, then shows how overlays make those guns easier to use.

Contestants with class loadouts in The Finals

Season 11 class meta in one minute

Light has 150 HP. Medium has 250. Heavy has 350. Those numbers have not moved. The ranked default is still two Heavies and one Medium.

Medium keeps people up with Healing Beam and Defibrillator. Heavy holds the station with Dome Shield, C4, and a winch or slam kit. Light is a flank pick, not the team core.

Embark patches weapons often. The list below is a Season 11 snapshot (around patch 11.7). Recheck after a balance dump before you lock a ranked reserve.

Best guns by class

Light

The M11 is the current S-tier SMG on community pick-rate boards, with a very fast time to kill. XP-54 stays a strong, easy spray if you want a simpler mag dump.

LH1 still hits hard on headshots if you can stand still for a beat. SR-84 is a trap in cashout. High damage, no mobility, wrong mode.

Medium

The CB-01 Repeater sits at the top of several Season 11 weapon boards. FCAR and AKM remain the mid-range workhorses for Healing Beam players who need a gun that does not fight them.

P90 is a close-range swap when the map is all stairs and goo. Dual Blades and Riot Shield are not cashout winners in this patch.

Heavy

ShAK-50 is the default ranked rifle: fast TTK and a huge pick rate. KS-23 is the other S-tier pick when you want a shotgun that deletes a doorway.

Lewis Gun covers long holds. SA1216 still wins rooms. M60 got recoil help this season if you like an LMG mag. Leave the spear in the practice range.

Loadouts that actually hold a cashout

Medium starter: Healing Beam, Defibrillator, Jump Pad, plus AKM or FCAR. Your job is uptime, not the kill feed.

Heavy starter: Winch Claw or Charge N Slam, Dome Shield, C4, RPG, plus ShAK-50 or SA1216. Two of these on one team is the tournament look.

Light starter if your trio insists: Evasive Dash or Grappling Hook, M11 or XP-54, and gadgets that create info or escape. Do not 1v1 a Heavy in a Dome.

Ranked locks class swaps mid-round. Put your real gun in the starting kit. Reserves are for the next round, not a panic change after a wipe.

Pair guns with overlays, not with luck

Aimbot on an M11 or ShAK-50 is about smoothness and a small FOV. Those guns already kill fast. You do not need a huge circle.

ESP on a KS-23 or SA1216 tells you when a steal is coming through the floor. Shotguns win the room you can see. Overlays win the room you cannot.

Radar helps Mediums who heal behind cover. You keep the beam on your Heavy while the map still shows the third team rotating from vault two.

If you want that stack next to your Season 11 loadout, the finals cheats is the Windows PC package with aimbot, ESP, and radar in one license.

For the tournament rules those guns live in, read the ranked matches guide. For patch-day habits, read the finals hacks notes. For plan and feature scoring, use the 2026 review and comparison.

FAQ

What ranked team comp is best in Season 11?

Two Heavy and one Medium is still the cashout default. Medium heals and revives. Heavies hold space. Light is optional and high risk at 150 HP.

What is the best Light gun right now?

M11 is the S-tier pick on current Season 11 boards. XP-54 is the easier spray. Skip bolt-action snipers for ranked cashout.

What should Medium run?

CB-01 Repeater, FCAR, or AKM, plus Healing Beam and Defibrillator. Jump Pad is the simple third gadget for team moves.

What should Heavy run on a cashout?

ShAK-50 for most maps, KS-23 or SA1216 for tight rooms. Dome Shield and C4 are still the hold kit. Winch Claw is the common specialization.

How often does this list change?

Whenever Embark ships a weapon patch. Treat this as a Season 11 snapshot. After a balance update, confirm TTK and pick rate before you copy a streamer’s kit.

Related The Finals guides