Light, Medium, Heavy for the vault
Light scouts and steals. Medium glues the team with heals and a jump pad. Heavy deletes the floor under a steal. Keep related resources nearby when a new season still shuffles gadgets.
The box is not the win
Carrying the vault is noise. Parking it on a station you can see from two angles is the round. Sit off the dunk, not on it. Check additional guides before you lock a ranked loadout.
- A third team hears a loud insert. Wait one beat, then contest. See more game information for extra notes on steal timing.
Break the map on purpose
Charge a wall only if the new line of sight helps your hold. A random collapse can gift a zip line to the other team. Skim this resource when a stadium still feels random after a floor drop.